AI Insights · Timothy · June 2024
Top 5 Golf Games in Croatia Q2 2024 Performance
Explore the performance of the top 5 golf game apps in Croatia during Q2 2024, with data on weekly downloads, revenue, and active users provided by Sensor Tower.
During the second quarter of 2024, the top five golf game applications in Croatia showed varying trends in their performance metrics, including weekly downloads, revenue, and active users. Here’s a breakdown of how each app fared:
Golf Clash - Golfing Simulator from Electronic Arts experienced fluctuations in weekly revenue, starting at approximately $269 in early April and peaking at $521 in early May. The app saw a steady increase in revenue towards the end of the quarter, reaching around $500 in mid-June. Weekly downloads showed moderate consistency, with a peak of 69K in late April and a final surge to 66K by the end of June. Active users varied slightly, starting at 314K and ending at 332K.
Golf Rival - Multiplayer Game by Zynga Inc. demonstrated a steady increase in weekly revenue, peaking at approximately $435 towards the end of June. Downloads saw a notable spike to 180K in mid-April but generally remained steady around the 100K mark throughout the quarter. Active users showed a slight decline from 1.45M at the beginning of April to around 1.33M by the end of June.
Golf Battle from Miniclip.com reported consistent weekly revenue, peaking at $339 in mid-June. Downloads were robust, reaching a high of 508K in late May. The number of active users was substantial, starting at 6.95M in early April and maintaining a level around 6.55M by the end of June.
Ultimate Golf!, also from Miniclip.com, showed a gradual increase in weekly revenue, peaking at $259 in mid-June. Downloads were relatively low but saw a significant spike to 179K in mid-May. Active users increased from 224K in early April to 460K by mid-June.
Mini Golf King - Multiplayer by Rising Wings, Inc. had a modest performance in weekly revenue, with a peak of $117 in late May. Downloads remained low throughout the quarter, peaking at 11K in early April. The number of active users was also low, starting at 42K and slightly declining to 29K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit the Sensor Tower platform.